<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"><channel><title>Dawnsweeper blog</title><link>https://dawnsweeper.com/blog/</link><description>Notes on making Dawnsweeper, an infinite Minesweeper with a world behind it.</description><language>en-gb</language><item><title>In Dawnsweeper, only the Creep kills</title><link>https://dawnsweeper.com/blog/only-the-creep-kills/</link><guid>https://dawnsweeper.com/blog/only-the-creep-kills/</guid><pubDate>Tue, 27 Oct 2026 22:00:00 +0000</pubDate><description>Hunger, cold and poverty in Dawnsweeper bring hardship and people leaving, never death. What one hour of a big world looks like under that rule.</description></item><item><title>Peaceful mode freezes the Creep instead of deleting it</title><link>https://dawnsweeper.com/blog/peaceful-freezes/</link><guid>https://dawnsweeper.com/blog/peaceful-freezes/</guid><pubDate>Tue, 27 Oct 2026 21:00:00 +0000</pubDate><description>Dawnsweeper’s one purchase is Peaceful mode. Why it stops the Creep’s clock in place, and how a Tide due in 20 seconds is still due in 20 seconds later.</description></item><item><title>The Nest that said 440/440 and wouldn’t die</title><link>https://dawnsweeper.com/blog/the-stuck-nest/</link><guid>https://dawnsweeper.com/blog/the-stuck-nest/</guid><pubDate>Tue, 27 Oct 2026 20:00:00 +0000</pubDate><description>A Dawnsweeper Nest showed its whole ring cleared and kept pulsing. The cause was one wrong flag, and the fix had to avoid telling you which.</description></item><item><title>Nobody gives Ogrim Ironbelly orders</title><link>https://dawnsweeper.com/blog/no-orders/</link><guid>https://dawnsweeper.com/blog/no-orders/</guid><pubDate>Tue, 27 Oct 2026 19:00:00 +0000</pubDate><description>In Dawnsweeper you can’t command a single settler. One Orc’s life, taken from a simulation trace, shows what they decide to do instead, and why.</description></item><item><title>Why your settlers dig up your flags, and which ones they leave alone</title><link>https://dawnsweeper.com/blog/settlers-dig-your-flags/</link><guid>https://dawnsweeper.com/blog/settlers-dig-your-flags/</guid><pubDate>Tue, 27 Oct 2026 18:00:00 +0000</pubDate><description>Dawnsweeper’s settlers dig up flagged mines to make room to grow. In 1.0 they dug up the wall too. The test that showed it, and the rule that fixed it.</description></item><item><title>A press you hesitate on should never reveal a cell</title><link>https://dawnsweeper.com/blog/hesitant-press/</link><guid>https://dawnsweeper.com/blog/hesitant-press/</guid><pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate><description>A touch bug in Dawnsweeper 1.1: a press held a moment too long revealed the cell. How tap and long-press work now, and the 220 and 380 millisecond rules.</description></item><item><title>We slowed the Creep to a third, but kept it ageing at full speed</title><link>https://dawnsweeper.com/blog/creep-a-third-as-fast/</link><guid>https://dawnsweeper.com/blog/creep-a-third-as-fast/</guid><pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate><description>After playing 1.0.0 on an Android phone, we made the Creep spread three times slower. Why its ageing stayed the same, with the numbers that decided it.</description></item><item><title>How a sprite library decided who lives in Dawnsweeper</title><link>https://dawnsweeper.com/blog/five-peoples/</link><guid>https://dawnsweeper.com/blog/five-peoples/</guid><pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate><description>Dawnsweeper’s five peoples came out of what the Minifantasy pixel-art packs could draw: what was ready, what had gaps, and why desert people are Humans.</description></item><item><title>Why a wrong flag still turns green</title><link>https://dawnsweeper.com/blog/green-numbers/</link><guid>https://dawnsweeper.com/blog/green-numbers/</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><description>In Dawnsweeper a satisfied number is a wall the Creep can’t cross. Why the game shows it in green, and why it lies when your flag is wrong.</description></item></channel></rss>
